23 Jan

Electrodynamics: Electric Circuits

Finally, after consulting with various electrical engineers and physicists (not being an expert myself), I’ve written the base code for Electrodyanmic’s (EDX) electrical grid. The mechanical system in EDX has also been changed to use more realistic values and fit the brand new motor/generator design, which uses concepts of motor and counter-electromotive force to create a fluid system that balances out. Here’s a video of it:

There will definitely be more electrical components in EDX: transformers, resistors, diodes. You name it!

11 Jan

Resonant Induction and Electrodynamics

As some of you may have already heard, CyanideX and I have decided to collaborate and bring back designs and concepts from the mod Electrodynamics (EDX) into Resonant Induction. What does this mean? This means there will be new content added into Resonant Induction from EDX! Both EDX and Resonant Induction had many elements and concepts in common and we have decided to work together to bring a cool mod about technological progression into one cohesive gaming experience. There will be a new ore and lumber processing system. I will keep everyone posted on new features that will be added!

New Forum

Finally, I have had the time to set up the forums on my website. You can now register and post ideas, suggestions or have discussions on my mods. Make sure you do not post bug reports there as it will not be addressed. Bug reports go into the bug tracker!

New forum: http://calclavia.com/forums/

25 Sep

More on Artillects

So a lot of you have been asking me what is my game Artillects about. It is currently early in development; I am working on the multiplayer networking code and most things are not set in stone yet.

To summarize, Artillects is a 2D turn-based multiplayer platform strategy game where you control a robot and try to destroy other robots (players). I took some inspiration from Minecraft and Terraria and implemented square destructible terrains. Each player will have his/her turn to move and perform an ability. There are different abilities in game such as “shooting a missile” and “launching grenades”. I plan to release for web and mobile (iOS/Android) and multiplayer games will be able to work cross platform.

Later on, I may plan to create a Kickstarter to help fund hiring an artist to draw all the art. Note that Artillects is a temporary code-name. I might change the name to something better if I can think of one.

21 Sep

MC 1.7.10 & Artillects

It’s been awhile since my last blog post, but I just want to announce that Resonant Engine and MFFS alpha are available for Minecraft 1.7.10. I have been recently bombarded with work and unfortunately I was not able to update my mods as quickly. Currently Resonant Induction is heavy under work as I am planning on integrated a more realistic direct current electrical circuit to bring cooler contraptions into the game. Although it might take a couple more weeks, I think it’ll be worth it!


I have also been working on my indie game called “Artillects”. (Don’t mix this up with DarkCow’s Minecraft mod Artillects as it is a completely different thing!) I am currently writing some base code and looking for artists to start drawing assets for the game. The game will most likely be released online and may be released for mobile too. I will keep all of you posted on this!

27 Jun

ICBM Discontinued

Sad news everyone! Due to my time constraints and having more and more projects on my table, I will be no longer able to maintain the mod ICBM. The good news is the DarkCow has volunteered to take over the project and continue developing it. DarkCow has been a co-developer of ICBM for over a year and I am pleased that I have put the mod in his hands as much of ICBM Sentry was created by him.

On a side note, Universal Electricity and Resonant Engine has finished updating to 1.7 but still subject to changes. I will be updating and reorganizing a lot of code which will take longer to update than I expected. Resonant Induction and MFFS are coming up next!


The new ICBM website is now on http://builtbroken.com managed by DarkCow